Jul 25, 2005, 08:57 PM // 20:57
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#21
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Quote:
Originally Posted by newfangle
Hello guild warriors
I've played 4 characters through the grind. Of all, I love my monk the most. I am probably best with my monk. I enjoy being the group healer. I'd consider myself to be a good group-healer.
The following commentary is primarily directed at the 12-year-olds that constitute the predominant segment of GW players. I don't mind healing the W/Mo with mending because I love playing my monk (did I mention that already?). Anyways, here's my beef. An overwhelming majority of players seem to believe that having 2 monks is essential in order to play the later missions and fiss/uw. Well I say bollucks!
My build is fairly good. I use ascetic armor with the collector healing ankh, which gives me an energy of 65 (also level 16 healing/13 divine). Combined with word of healing, even when my party is being ganked by fissure mobs, I still find it is more than managable to keep everyone alive and fighting. So what's with the 2-monk need? Heck, the above example doesn't even take into account secondary monks.
I will even go as far as saying that having the second monk actually reduces the effectiveness of a party. Having a blood necro with well of power, or a minionater, or a shutdown mesmer, is infinitely more beneficial than having a second healer. So to all those noobs that play GW (that MUST have 4 W/mo, 2 E/mo, and 2 Monks on every team), stop being dumbarses! The game is NOT hard. Drop that second monk! Get that necro or mesmer or ranger that everyone ignores! You'll be much more successful!
Peace.
Be more friendly in your future posts or they will just be deleted.
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well i agree it is annoying having to wait for a second monk to come along, but personaly as a monk i feel a lot more confotable if there is another person backing up my healing (in 8 people teams), not really to heal the party, but to heal me because i never have enough energy to heal everyone and myself over and over...
but i agree, people need to pay more attention to the unsung heros, necros, mesmers, and rangers totaly take the cake of awesomeness
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Jul 25, 2005, 08:59 PM // 20:59
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#22
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Jungle Guide
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"need one more monk" = "please kick me, i suck"
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Jul 25, 2005, 09:05 PM // 21:05
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#23
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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^^^ LOL! So true!
All it needs is a balanced team... as others have said, if you limit the amount of damage being done, you don't need lots of healers.
Still, I'm happy as the only monk in an 8-man team when a necro joins saying he has well of power or blood ritual as I know I'm having an easy day!
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Jul 26, 2005, 08:34 PM // 20:34
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#24
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Yamat
Search the forum for collectors... there was a map and details in a thread. The Ankh gives +27 energy.
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I can't find it in the thread if you or others know plase let me and someone else is looking for it as well.Thanks.
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Jul 26, 2005, 09:39 PM // 21:39
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#25
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Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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Yes, you can have one monk if all goes according to plan. But we all know that it generally doesn't go according to plan. Especially considering some of the groups in fow and uw. Someone lags/someone leaves/too much agro/someones a noob, are all too real events that occur down there.
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Jul 26, 2005, 09:48 PM // 21:48
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#26
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Quote:
Originally Posted by Yamat
Still, I'm happy as the only monk in an 8-man team when a necro joins saying he has well of power or blood ritual as I know I'm having an easy day!
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its just too bad so many people are focused on monks and eles that necros and mesmers basicly get ignored... the only time played with a necro he was a minion master and he wanted me to heal his minions, so i had to heal 6 people plus like 15 minions and a pet.. and hero.. too many people are focusing on needing one too many monks, we need more energy helping necros
Last edited by Ultimate_Gaara; Jul 26, 2005 at 09:50 PM // 21:50..
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Jul 26, 2005, 09:52 PM // 21:52
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#27
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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I am now playing a monk,... but I can tell you that I have run Desert missions with NO monks... that is right no monks.
If people play missions well they can all heal themselves just fine.
<looks for large ball of holy flame>
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Jul 26, 2005, 09:56 PM // 21:56
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#28
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Krytan Explorer
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The idea of needing a second backup monk is wrong. The first monk is the backup in case the warrior fails to tank correctly (ie. he gets hexed, or blinded, etc) and if the Mesmer or other classes fail to prevent such situations from happening. Prevention is far superior to healing damage after it is done. This is especially true in a pick up group. In a pick up group you should take care of yourself and rely on others as little as possible (and even heal others if needed, that is what I do often when I play as a W/Mo). If everybody plays with this mentality then groups would be a lot better. I'm not saying all Mesmers are good, a lot of people don't know how to use them well. But a good Mesmer will be much more efficient (in terms of dealing damage + preventing damage) than a monk can heal.
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Jul 26, 2005, 09:58 PM // 21:58
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#29
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Frost Gate Guardian
Join Date: May 2005
Guild: Pirates of BBQ Bay
Profession: Mo/Me
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What I find more silly is people insisting that 2 healers are needed in the 4v4 arena so they can 'help each other'. Seriously, having 2 healers on the team severely cripples your damage / shutdown potential. And every time I am with another healing monk in a group of 4, I end up babysitting them and wasting all my energy on them just to watch them die anyway when there is no energy left.
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Jul 29, 2005, 12:42 AM // 00:42
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#30
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Academy Page
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Did all ascenscion missions with 1 monk (me) and in all the missions some1 left so at end team was only 5 people.
Even worse for Bloodstone Fen, started full team, did bonus and in the end only 3 people stayed and finished the mission (W/Mo, N/Me Ibelieve and me on my Mo/N)
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Jul 29, 2005, 01:11 AM // 01:11
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#31
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Given good players you can survive without a monk (I have been into fissure/UW like this and been successful.) However it requires a sense of the battlefield most players don't have. Competent players can get along fine with 1 monk. Personally in fissure I like a two monk build for flexibility. This way one monk can dabble in smiting. Smiting decimates stuff down there.
The incompetent party build is very popular for a reason though, it is extremely easy to do. 3-4 W/Mos self heal and output poor damage, 2-3 fire eles drop high damage nukes, 1-2 monks try to heal. You have your roles and they are very clearly defined. Tank, nuke, or heal, even a complete moron can't get confused. Ask most players what a necro does and they will be at a loss. Ask them what a mesmer, ranger, or necro should do and they don't have a clue. Heck, ask them what a water ele is good for and they can't give you an answer. They simply can't see beyond the raw numbers. Additionally most players prefer an easy to do build with less potential. That mesmer can be a wrecking machine in the right hands, but most players don't know how to do it themselves so they can't imagine it happening when someone else plays the class.
Last edited by Warskull; Jul 29, 2005 at 01:14 AM // 01:14..
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Jul 29, 2005, 04:10 AM // 04:10
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#32
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Warskull
Given good players you can survive without a monk (I have been into fissure/UW like this and been successful.)
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I was on a 5 man trapper team. No monks; total pwnage
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Jul 29, 2005, 04:32 AM // 04:32
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#33
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Frost Gate Guardian
Join Date: May 2005
Location: California
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I agree that only one monk is needed (IF) the other characters heal themselves to an extent. then the healer isn't forced to heal everyone completely on his/her own. I find that almost every group i'm in, the members do NOT even try to heal them selves at all. Leaving me to do it for them. when you are the only monk, in a party of 8 people that do not bring along anything to heal themselves with then it becomes very tuff indeed.
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Jul 29, 2005, 06:02 AM // 06:02
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#34
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Banned
Join Date: May 2005
Profession: Mo/W
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i always like 2 monks in case one is a dumbass
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Jul 29, 2005, 07:01 AM // 07:01
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#35
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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I run a boon healer and rushed the game, but at lvl 8 i was able to keep my whole team healed through the ascension missions...
being a monk is a very easy job, take a little energy slap on some enchantments and sit back and watch the show
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Jul 29, 2005, 08:35 AM // 08:35
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#36
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Wilds Pathfinder
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In Shiverpeak PUGs, two monks are usually needed because there always are players who play like idiots and use up two monks worth of energy (I guess good monks are the only reason why they actually REACHED Shiverpeaks). Also, not every monk uses Ascetics armor, so energy MIGHT be an issue for some of us.
In a group of 6, one monk usually is more then enough. If there is one free slot in a Shiverpeaks party I usually tend to take Mhenlo with us and take smiting skills myself (and act as a backup healer). It's actually fun obliterating a bunch of Jades or Mursaat with smiting skills.
Some people say 2 monks are not necessary but what they really mean is that two HEALER monks are not necessary. 2 monks can be a VERY good thing if they take skills to supplement each other.
In guild teams, one (healer) monk is enough if there's also a necro in the group to help me with the energy thing.
In PvP it depends completely on your strategy. Two monks are often not a bad idea since one can bring in Protection skills and one some Smiting skills in addition to healing.
As for better taking Mesmers and Necros then unnecessary monks, I fully agree. The fun thing is that in some mission outposts, Mesmers are even more scarce then monks... maybe because of all the noobs who don't want them and thus nobody plays a Mesmer anymore in PvE, dunno.
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Jul 29, 2005, 08:59 AM // 08:59
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#37
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Lionheart Braves [LHB]
Profession: W/
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people never realize the potential for classes other than w/mo, e/x, mo/x
that is until they see a person like me in the hall of heros with a 6 man trap + spirit group with 2 monks to just sit back and watch ^_^
what happens is, they see a bunch of ranger, think oh this will be easy, 6 rangers and 2 monks, then they see us spamming traps and spirits
after we've laid like 20+ traps in the small area of a door, with all the spirits against the back wall, the other team gets scared shitless to even come near us, and we just wait, and wait, set more traps + spirits, wait, and wait some more, and then the group either gets so annoyed that they can't come near us that they leave, or they come and instantly die settings off every1's traps ^_^
a good trapper group can pwn with some time and patience, which most trappers have, and most of the time, the other team are aggro freaks.
the only bad thing is if you find yourself in a 6 team battle, and your facing another trapper group first, so you both sit there forever, then the other teams that won leave because we would be taking forever ^_^
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Jul 29, 2005, 11:42 AM // 11:42
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#38
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Frost Gate Guardian
Join Date: May 2005
Guild: Pirates of BBQ Bay
Profession: Mo/Me
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Quote:
Originally Posted by kg_lildude1
people never realize the potential for classes other than w/mo, e/x, mo/x
what happens is, they see a bunch of ranger, think oh this will be easy, 6 rangers and 2 monks, then they see us spamming traps and spirits
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Actually, what they really think is... 'ARGH, not ANOTHER spirit spammer group! Cant people come up with something innovative?'
I have yet to see anyone state that rangers are useless PvP. What I see is frustrated comments about how certain skills need to be adjusted.
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Jul 29, 2005, 12:20 PM // 12:20
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#39
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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Lately since my friend and I are using our Monk characters it has been real fun for us to be in a group together. Since we both use TeamSpeak we can coordinate our Monk-ness. Now if people in a PUG would just slow down enough(15-30secs per fight) then having one Monk will work fine. A Monk is pretty useless if he/she has no Blue Juice to work with.
I also would like to know where this collector is that the OP was talking about.
Quote:
collector healing ankh, which gives me an energy of 65
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I am using the collector Focus item from the Temple of Ages for now. It is pretty good, except it has a -1 reg on energy.
Can anyone tell me where this "other" collector is and what he collects?
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Jul 29, 2005, 12:42 PM // 12:42
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#40
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Pre-Searing Cadet
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Quote:
Originally Posted by newfangle
~snip~ So to all those noobs that play GW (that MUST have 4 W/mo, 2 E/mo, and 2 Monks on every team), stop being dumbarses! The game is NOT hard. Drop that second monk! Get that necro or mesmer or ranger that everyone ignores! You'll be much more successful!
~snip~
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Ehm..... Drop the second monk..... and keep the FOUR WAMMOS??????? Am I missing something here? I guess I do......
1warrior
1healer
1protector
1necro
1mesmer
1fire nuker
1hydro/earth
1air spiker
The best build has it all.
Rather have one bad player that stays than a good player that disconnects.
Selling virtual money for real money on ebay is wrong, but its also hilarious.
Good Bye~!
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